Godot / GDScript / In development
Mossbrook
A cozy farming game built around small, satisfying moments.

Projects
Games, research, and earlier experiments. A selection of what I’m building and exploring, from small worlds and tactical turns to tools that make software easier to understand.

Godot / GDScript / In development
A cozy farming game built around small, satisfying moments.

Game Boy Color / C + GBDK / In development
A tactical dungeon game in development for Game Boy Color. Read an enemy’s next move, choose where to stand, and face the threat with directional Guard. Each turn rewards a little observation and a deliberate response.

Game Boy Color / Python / Research prototype
A research tool for exploring the code and artwork inside Game Boy Color games. It brings memory-bank analysis and emulator observations together, with the aim of making small parts of a game easier to understand and edit.
Python / Earlier experiment
An earlier Python experiment exploring how to connect a set of places into a route. Nearest-neighbor methods provide a starting point, while simulated annealing explores alternative orderings. The interface makes the route easy to see.

Electron / Python / Earlier prototype
An earlier desktop prototype for exploring the tone of a piece of text. An Electron interface connects to a Python sentiment service, bringing text entry, a result, and a history of previous inputs into one window.
